Thursday 6 November 2014

BB#60 Metrics

Jakob Anedalle of Jakob’s Eve Checklist blog asks:
With Phoebe about to land, CSM Minutes now out, and more of CCP Seagull’s vision from Eve Vegas it appears CCP has a bold roadmap, is making big changes, and is willing to take a hit in the short term to see it through. What do you see as the measurable signs that will tell us that they’ve succeeded? What outcome will we see as players? Is it concurrent player count or something else?
My take on this is simple: if we're having more fun, the expansion was a success. If there are more folks in nullsec having honest-to-goodness fights, blowing up capitals and super capitals, if there are more people from hisec poking their heads into lowsec, nullsec and w-space, if there are more people deciding that losing ships isn't the end of the world, then it will be a success.

Encouraging people to venture into danger is as much about controlling the negative PR (the toxic atmosphere of starter corps where people are told horror stories of perma-red gate camps on every lowsec entrance, PL hot drops on frigates doing exploration, and other such nonsense) as it is about providing something interesting to do.

Which means that it's really down to the players to encourage other players to join them in lowsec.

What are you doing to make this expansion a success?

Me? I'm heading out to lowsec for exploration and hauling.